How do you make a bad Powerpoint presentation worse? Give it in Second Life.
Yesterday, I attended a seminar held in Second Life. Our host greeted us, walked us across the virtual boardroom to a virtual screen, and then cranked up her virtual PowerPoint slideshow.
Dozens of bullets per slide. Tiny, tiny fonts. Unreadable charts. Worse, all of these design mistakes were actually amplified by the Second Life environment. Slides that are unreadable when projected at full screen are even MORE unreadable when projected on a virtual screen within that screen.
About half-way through the program -- a presentation extolling the virtues of virtual meetings in Second Life -- the audio stutter became so bad, the presenter gave up, turned off the microphone, and dialed her audio in via speakerphone. Worse, when one of the presenters tried to "teleport" into the room to greet us, she arrived about six seconds before her clothes did.
Six seconds is a long time to stand naked in front of thirty executives, even if you're just an avatar.
It makes me a little sad, frankly, that, given all the theoretical potential of a virtual environment, the first impulse of business people is to recreate the kinds of spaces -- and the kinds of presentations -- that all of us would prefer to avoid in the real world.
Reinvented Software released
When I started my career, I did a lot of high-speed documentation creation. It wasn't uncommon, in fact, for my unscrupulous boss to advertise software classes, wait to see how many people would sign up, buy the software on a Wednesday, give it to me Wednesday night, and expect me to deliver a customized, fully-illustrated manual (and teach from it!) on Thursday morning.
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